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Solid-state convection

Simulation of infinite Prandtl number, thermal convection (e.g., mantle convection).

Simulation of infinite Prandtl number, thermal convection (e.g., mantle convection). Simulations are run for variable Rayleigh numbers (Ra) and with or without internal heating (H) on a grid with 64×64 discrete nodes using an isoviscous formulation (unless marked otherwise). Equations solved are non-dimensionalised (nd) and the domain boundaries free-slip (impermeable) and insulating on both domain sides, and isothermally hot at the bottom and cold at the top. The Scientific colour map ‘vik‘ is used to represent data accurately and to all readers.

  • Transparent background
  • Light & dark background versions
  • Vector format versions
  • Perceptually-uniform colour map
  • Colour-vision deficiency friendly
  • Readable as black&white print

Faulty or missing link? – Please report them via a reply below!

Solid-state convection (animation)

Simulation of infinite Prandtl number, thermal convection (e.g., mantle convection).

Animated simulation of infinite Prandtl number, thermal convection (e.g., mantle convection). Simulations are run for variable Rayleigh numbers (Ra) and with or without internal heating (H) on a grid with 64×64 discrete nodes using an isoviscous formulation (unless marked otherwise). Equations solved are non-dimensionalised (nd) and the domain boundaries are free-slip (impermeable) and insulating on both domain sides, and isothermally hot at the bottom and cold at the top. The stream-function indicates the instantaneous direction of the flow at any given point in time. The Scientific colour maps ‘vik’ and ‘cork‘ are used to represent data accurately and to all readers.

  • Light & dark background versions
  • Colour-vision deficiency friendly
  • Readable as black&white version

Faulty or missing link? – Please report them via a reply below!

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